About




Meggie Rock
3D Environment Artist
Austin, TX

Meggie.E.Rock@gmail.com
www.MeggieRock.com

Creating beautiful and immersive 3D worlds is my passion. With a background in German, art history, and  European studies I enjoy weaving function and form into my art. I am always eager to learn new techniques and programs, and I pride myself on my ability to self-teach. I enjoy taking on new, exciting challenges with goal oriented teams.

Linkedin
Resume






SOFTWARE

3ds Max ZBrush Substance Painter Substance Designer

Adobe Photoshop Unity UE4 Marmoset Speedtree

EXPERIENCE

Gunfire Games, Environment Artist July 2016 – Present

  • Modeled and textured unique assets and modular environment pieces utilizing low and high poly modeling, strip texturing, and procedural texturing methods
  • Responsible for UV mapping, creating custom collision, integrating assets and textures into UE4
  • Worked in-engine to set-dress levels and ensure cohesive visual language and uphold performance

Graphic Design and Consulting, (Dickson Productions, Frio's Dry Fifty) October 2015 – July 2016

  • Conceptualized and produced original logos and designs for shirts, stickers, and other merchandise



80 Level, Production Interview March 2016

  • Explained in-depth breakdowns of asset pipeline and technical approach in regards to lighting, level optimization, and texture creation when creating large, real-time scenes



KingsIsle Entertainment, Associate Environment Artist II February 2014 – October 2015

  • Modeled and textured interactive 3D props and environments for an unannounced MMO
  • Dynamically lit environments and created custom collision for assets and props
  • Worked closely across departments to uphold quality and cohesion of KingsIsle's stylized aesthetic while adhering to technical limitations and polycounts
  • Aided other environment artists in asset creation to alleviate workload across the team
  • Conceptualized and illustrated 2D environment art, UI icons, and navigable maps for the mobile game AlphaCat



Game Developers Conference, UBM Conference Associate November 2012 – Present

  • Engaged professionally and energetically with attendees, speakers, and staff while making GDC a safe and inclusive space during demanding, high-energy conference hours for GDC, GDC Next, ADC, and GDC Online, the largest of which serves over 27,000 game industry professionals



Kalani Games, 3D Artist April – May 2013

  • Coordinated with texture artist to model and unwrap concept-accurate, stylized scenes while ensuring a seamless pipeline for the iOS game, Rube Works during a rigorous deadline



2D Art and Programming, DressUpGames, RoxiGames October 2008 – November 2011

  • Designed, scripted, and created art for multiple interactive web games using Adobe Flash catering to under-represented audiences, namely girls and teens, in order to encourage diversity and inclusion in the online game community



EDUCATION

Austin Community College, Game Development Institute Spring 2012 – Spring 2013

Associates of Applied Science in Game Art



University of Texas at Austin Fall 2008 – Fall 2011

Bachelor of Art in German with University Honors

Minor in Art History and Concentration in European Studies



Universität Erfurt, Thüringen, Germany Spring – Summer 2010

Study Abroad for German Studies