About




Meggie Rock
3D Environment Artist
Austin, TX

Meggie.E.Rock@gmail.com
www.MeggieRock.com

Creating beautiful and immersive 3D worlds is my passion. With a background in German, art history, and  European studies I enjoy weaving function and form into my art. I am always eager to learn new techniques and programs, and I pride myself on my ability to self-teach. I enjoy taking on new, exciting challenges with goal oriented teams.

Linkedin
Resumé





SOFTWARE

3ds Max Maya ZBrush Substance Painter Substance Designer
Adobe Photoshop Quixel Unity UE4 Marmoset Speedtree
EXPERIENCE


    Gunfire Games, Environment Artist  
                                                                                                                    July 2016 – Present
    • Responsible for modeling, texturing, UV mapping, and collision of unique assets and modular environment pieces utilizing low and high poly modeling, strip texturing, and procedural texturing
    • Worked in-engine to set-dress levels and ensure cohesive visual language and performance

    Dickson Productions, Graphic Design and Consulting 
    October 2015 – July 2016
      • Created custom designs by working closely with clients to ensure satisfaction from the initial sketch to the finished product
      • Conceptualized and produced original logos and designs for shirts, stickers, cups, and other merchandise
        80 Level, Production Interview 
         March 2016
        • Provided detailed insight into the planning and creation process of my most recent 3D environment, which has been featured as an ArtStation "Editor's Pick” and on the Polycount frontpage
        • Explained in-depth breakdowns of my asset pipeline and technical approach in regards to lighting, level optimization, and texture creation when creating large, real-time scenes


        KingsIsle Entertainment, Associate Environment Artist II 
        February 2014 – October 2015
        • Worked from concept to model and texture interactive 3D props and environments for an unannounced MMO
        • Dynamically lit environments and created custom collision for assets and props
        • Worked closely across design, programming, and animation departments to uphold quality and cohesion of KingsIsle's stylized aesthetic while adhering to technical limitations and polycounts
        • Aided other environment artists in asset creation to alleviate workload across the team
        • Conceptualized and illustrated 2D environment art, UI icons, and navigable maps for the mobile game AlphaCat


        Game Developers Conference, UBM Conference Associate 
        November 2012 – February 2017
        • Engaged professionally and energetically with attendees, speakers, and staff while making GDC a safe and inclusive space during demanding, high-energy conference hours for GDC, DC Next, ADC, and GDC Online, the largest of which serves over 27,000 industry professionals

            
        Streamfall Interactive, Concept Artist 
        December 2012 – December 2013
        • Conceptualized and illustrated 2D character and creature designs for an unreleased PC game


        Kalani Games, 3D Artist 
        April – May 2013
        • Aggressively and quickly adjusted to rigorous deadline for the iOS game, Rube Works
        • Worked with texture artist to model and unwrap concept-accurate scenes while ensuring a seamless pipeline


        2D Art and Programming, www.DressUpGames.com, www.RoxiGames.com 
        October 2008 – November 2011
        • Designed and scripted multiple interactive web games using Adobe Flash aimed at under-represented audiences, namely young girls, in order to encourage diversity and inclusion in the online game community
        • Corresponded often and provided frequent updates to clients to ensure end-product accuracy and satisfaction

        EDUCATION

        Austin Community College, Game Development Institute 
        Spring 2012 – Spring 2013
        Associates of Applied Science in Game Art

        University of Texas at Austin 
         Fall 2008 – Fall 2011
        Bachelor of Art in German with University Honors
        Minor in Art History and Concentration in European Studies

        Universität Erfurt, Thüringen, Germany 
        Spring – Summer 2010
        Study Abroad for German Studies