Meggie Rock
3D Environment Artist
Austin, TX


Creating beautiful and immersive 3D worlds is my passion. With a background in German, art history, and  European studies I enjoy weaving function and form into my art. I am always eager to learn new techniques and programs, and I pride myself on my ability to self-teach. I enjoy taking on new, exciting challenges with goal oriented teams.



3ds Max ZBrush Substance Painter Substance Designer

Adobe Photoshop Unity UE4 Marmoset Speedtree


Gunfire Games, Environment Artist July 2016 – Present

  • Modeled and textured unique assets and modular environment pieces utilizing low and high poly modeling, strip texturing, and procedural texturing methods
  • Responsible for UV mapping, creating custom collision, integrating assets and textures into UE4
  • Worked in-engine to set-dress levels and ensure cohesive visual language and uphold performance

Graphic Design and Consulting, (Dickson Productions, Frio's Dry Fifty) October 2015 – July 2016

  • Conceptualized and produced original logos and designs for shirts, stickers, and other merchandise

80 Level, Production Interview March 2016

  • Explained in-depth breakdowns of asset pipeline and technical approach in regards to lighting, level optimization, and texture creation when creating large, real-time scenes

KingsIsle Entertainment, Associate Environment Artist II February 2014 – October 2015

  • Modeled and textured interactive 3D props and environments for an unannounced MMO
  • Dynamically lit environments and created custom collision for assets and props
  • Worked closely across departments to uphold quality and cohesion of KingsIsle's stylized aesthetic while adhering to technical limitations and polycounts
  • Aided other environment artists in asset creation to alleviate workload across the team
  • Conceptualized and illustrated 2D environment art, UI icons, and navigable maps for the mobile game AlphaCat

Game Developers Conference, UBM Conference Associate November 2012 – Present

  • Engaged professionally and energetically with attendees, speakers, and staff while making GDC a safe and inclusive space during demanding, high-energy conference hours for GDC, GDC Next, ADC, and GDC Online, the largest of which serves over 27,000 game industry professionals

Kalani Games, 3D Artist April – May 2013

  • Coordinated with texture artist to model and unwrap concept-accurate, stylized scenes while ensuring a seamless pipeline for the iOS game, Rube Works during a rigorous deadline

2D Art and Programming, DressUpGames, RoxiGames October 2008 – November 2011

  • Designed, scripted, and created art for multiple interactive web games using Adobe Flash catering to under-represented audiences, namely girls and teens, in order to encourage diversity and inclusion in the online game community


Austin Community College, Game Development Institute Spring 2012 – Spring 2013

Associates of Applied Science in Game Art

University of Texas at Austin Fall 2008 – Fall 2011

Bachelor of Art in German with University Honors

Minor in Art History and Concentration in European Studies

Universität Erfurt, Thüringen, Germany Spring – Summer 2010

Study Abroad for German Studies